UX/UI Designer - ChessKid

Company: Chess.com

Location: Remote (Remote)

Type: Full-time

Remote: Yes

Posted: 2026-06-03

About this role

About Us

Chess.com is one of the largest gaming sites in the world and the #1 platform for playing, learning, and enjoying chess. ChessKid.com is the world’s #1 chess site for kids with over 14 Million users and the scholastic extension of Chess.com. ChessKid is all about growing the game of chess for kids around the world. ChessKid is fun, educational, and dedicated to being a safe place for kids to learn and play chess.

We are a team of 700+ fully remote people in 60+ countries working hard to serve the global chess community. We are here to support 165 million players worldwide with the best possible product, content, and tools to serve the chess community!

We are a tech company. A gaming company. A content company. And we do it all with passion and commitment to the game. Above all we prize our mission-driven, flat, life-celebrating, no-corporate culture, and we look forward to meeting you and learning more about what you can bring to the team.

About You

You're a product designer with a strong eye for UI and a solid grasp of user experience. You care about making things clear, usable, and well-crafted, especially for a young and scholastic audience. You're comfortable working across problem types, new features, flow improvements, or patterns that need to scale. You zoom in to refine details and zoom out to see how your work fits the broader product. You communicate your thinking clearly, collaborate well cross-functionally, and own your work from concept to code.

You are a team player. You know to check your ego at the door. You would also love nothing more than to help people around the world discover the fun of chess!

What you'll do

  • Design simple, clear, and fun interactions for web and mobile, converting mobile designs to web experiences and vice versa
  • Own projects from concept through implementation, ensuring strong design-to-code alignment
  • Work closely with Product, Engineering, and Design to define problems and ship effective ...

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