Software Engineer

Company: Medal

Location: New York, NY

Salary: $150,000 - $275,000 a year

Type: Full-time

Posted: 2026-05-18

About this role

Location

New York City

Address

New York City, NY

Employment Type

Full time

Location Type

On-site

Department

Medal

Compensation

$150K – $275K • Offers Equity

*The compensation may vary further depending on individualized factors for candidates, such as job-related knowledge, skills, experience, and other objective business considerations.*

Overview

The Company

Medal

Medal is the world’s largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and relive their best moments. Every year, our players record billions of clips, each representing a unique, action-packed highlight. We’re building the next generation of gaming communities - social, monetized, and creator-powered. Our mission is to design products that make sharing, discovering, and connecting around gaming moments seamless and fun.

We raised a seed round of $133M from General Catalyst and Khosla to discover the next generation of intelligence.

The Role

We're seeking a Game Recorder Engineer to help build our state-of-the-art recorder. For this role, you will be responsible for the design, development, and maintenance of a performant game recorder. You will also be contributing to many of our features that require interfacing with game engines and game-specific APIs, such as auto clipping.

Key Responsibilities

  • Design and implement performant game recording systems that capture gameplay efficiently
  • Optimize performance-critical code for high-throughput data capture
  • Interface with game engines and APIs to extract relevant game-specific data
  • Investigate various low-level bugs involving input devices, hooking, and more

Qualifications

  • 3+ years of experience writing scalable and complex software, coding in languages including, but not limited to, C/C++, C#
  • Hands-on experience debugging crashes through memory dumps
  • Strong understanding of low-level, performance-critical engineering and code profiling
  • Deep knowledge of the graphics stack...

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