UX PRODUCT DESIGNER

Company: CELLA

Location: Remote (Remote)

Salary: $80 - $90 an hour

Type: Full-time

Remote: Yes

Posted: 2026-03-13

About this role

Location: Telecommute
Job Type: Contract
Compensation Range: $80 - 90 per hour

We are seeking a Product Designer (S3, Contract) to support discovery‑led exploration focused on identifying net‑new, differentiating opportunities for our mobile native experience, with a specific emphasis on Millennial and Gen Z investors. This role is highly conceptual and future‑focused. The designer will help envision and communicate what next‑generation investing experiences could be, rather than delivering production‑ready designs.

Responsibilities:
Primary Objective
Help the team and senior leaders align around a compelling future vision for differentiated mobile experiences by:

  • Exploring unmet and emerging needs of Millennial and Gen Z investors.
  • Generating novel, forward-looking experience concepts.
  • Translating ideas into high-impact prototypes and narratives that influence strategy and roadmap decisions.

Key Responsibilities

  • Lead and co-lead discovery-oriented design exploration within ambiguous problem spaces.
  • Generate and iterate on early-stage experience concepts (net-new ideas, not incremental improvements).
  • Partner closely with a dedicated UX researcher, consuming research insights and contributing to collaborative discovery.
  • Rapidly prototype concepts (often high-fidelity) to communicate and sell ideas, not to hand off to engineering.
  • Create clear, compelling narratives and decks for periodic senior-leader readouts.

How the Role Operates

  • Works in a co-led discovery model with UX leadership, research, and product partners.
  • Comfortable receiving direction and framing from leaders when priorities or constraints are set.
  • Operates effectively in high ambiguity and helps shape the problem space.

Qualifications:

  • Conceptual thinking and future-state experience design.
  • Framing ambiguous problem spaces.
  • Rapid prototyping to explore and communicate ideas.
  • Storytelling and narrative development...

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