Software Engineer III - OpenXR Developer
Company: Mercor
Location: San Francisco, CA (Remote)
Type: Full-time
Remote: Yes
Posted: 2026-03-14
About this role
We are seeking a Software Engineer III to join an onsite team in Redmond, focused on building and maintaining OpenXR-based XR applications. In this role, you will collaborate closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes and devices.
Responsibilities
- Develop XR applications using OpenXR, covering architecture, implementation, testing, and iteration.
- Build interactive features including:
- Input handling (controllers, hands, action sets, haptics)
- Scene and interaction systems (grabbing, ray interactions, UI in 3D)
- Rendering and performance optimizations (frame pacing, latency-sensitive updates)
- Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding via extensions).
- Create clean, testable code and contribute to basic CI/build scripts as needed.
- Debug runtime and device issues related to graphics, tracking, and input, providing clear reproduction steps and fixes.
- Collaborate with product, UX, and engineering stakeholders; document designs and tradeoffs.
Qualifications
- Minimum Qualifications:
- 3+ years of professional software development experience (or equivalent).
- Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
- Practical experience with OpenXR core concepts such as instance/session, swapchains, spaces, and actions.
- Strong skills in C/C++ and/or C#, along with solid debugging abilities.
- Experience with a real-time engine or framework such as:
- Unity (C#) and OpenXR plugin ecosystem, or
- Unreal (C++) XR pipeline, or
- Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX.
- Understanding of rendering and performance constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
- Preferred Qualifications:
- Experience shipping at least one OpenXR-based app or feature to produ...