Software Engineer III - OpenXR Developer

Company: Mercor

Location: San Francisco, CA (Remote)

Type: Full-time

Remote: Yes

Posted: 2026-03-14

About this role

We are seeking a Software Engineer III to join an onsite team in Redmond, focused on building and maintaining OpenXR-based XR applications. In this role, you will collaborate closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes and devices.


Responsibilities

  • Develop XR applications using OpenXR, covering architecture, implementation, testing, and iteration.
  • Build interactive features including:
  • Input handling (controllers, hands, action sets, haptics)
  • Scene and interaction systems (grabbing, ray interactions, UI in 3D)
  • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime and device issues related to graphics, tracking, and input, providing clear reproduction steps and fixes.
  • Collaborate with product, UX, and engineering stakeholders; document designs and tradeoffs.

Qualifications

  • Minimum Qualifications:
  • 3+ years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR core concepts such as instance/session, swapchains, spaces, and actions.
  • Strong skills in C/C++ and/or C#, along with solid debugging abilities.
  • Experience with a real-time engine or framework such as:
  • Unity (C#) and OpenXR plugin ecosystem, or
  • Unreal (C++) XR pipeline, or
  • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX.
  • Understanding of rendering and performance constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
  • Preferred Qualifications:
  • Experience shipping at least one OpenXR-based app or feature to produ...

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