UX/UI Designer, Reach
Company: Riverside Insights
Location: Location not specified (Remote)
Type: Full-time
Remote: Yes
Posted: 2026-09-16
About this role
As the UX/UI Designer, Reach, you will lead the end-to-end design of Riverside's Reach platform and the next generation of our portfolio assessments, including CogAT and the Iowa Assessments, building the user experience from the ground up alongside Engineering, Product, and Psychometrics partners. You'll define how students, educators, and administrators interact with a platform that doesn't exist yet, then continue to own and evolve that experience once Reach is live.
This is a 0-to-1 build. There is no existing product to iterate on, so you'll establish the UX framework, interaction patterns, and design system from scratch rather than improving what's already there. You'll report to the Product Director, and partner closely with Engineering, Product Management, Psychometrics, and Content teams to bring the platform to market, then to support and expand post-launch.
### Role Summary and Responsibilities
UX Strategy, Research & Interaction Design
- Own end-to-end UX strategy for Reach, defining personas, journey maps, and information architecture from a blank slate, with no legacy patterns to inherit or design around
- Lead user research and discovery (interviews, usability testing, workflow analysis) with students, educators, and administrators and internal stakeholders, to validate assumptions before design work begins
- Translate research findings into user flows, task flows, and interaction models that hold up across student, educator, and administrator experiences
- Build wireframes and interactive prototypes to test concepts with users and stakeholders before committing to high-fidelity design
- Define the information architecture and navigation model for a multi-role assessment platform, so each user type can find what they need without friction
- Turn assessment data into clear, actionable displays (score reports, dashboards, configuration screens) that educators can use to make decisions in seconds, not minutes or hours.
- Design the onboarding a...