Software Engineer, Systems (Games and Interactive Experiences)

Company: Meta

Locations: New York, New York, United States; Menlo Park, California, United States

Salary: $154K – $217K a year

Work arrangement: On-site

Employment type: Full-time

Experience: 5-10 years

Education: bachelor degree

Posted: 2026-10-26

Responsibilities

Build and optimize interactive experiences that meet performance targets across frame rate, latency, and resource efficiency on real devices. Develop cross-platform solutions and networked real-time experiences while creating benchmarks to improve model-generated software.

Requirements

Requires a bachelor's degree in a technical field and experience shipping interactive applications or games to production. Candidates must have strong systems-level programming skills in languages like C++ or C# and experience with performance optimization.

Skills

  • C++
  • C#
  • Kotlin
  • Java
  • Swift
  • Shader languages
  • Frame pacing
  • Device optimization
  • Multiplayer networking
  • Cross-platform porting
  • Performance profiling
  • Unity
  • Unreal Engine
  • Generative AI
  • Large language models
  • XR development

Benefits

  • Bonus
  • Equity

About this role

Meta is building frontier AI models that generate production-ready software. We're looking for a systems engineer to push this capability toward games and interactive experiences that run smoothly on real devices, respond instantly to input, and adapt to their hardware and platform. Your systems expertise — frame pacing, device optimization, multiplayer networking, cross-platform porting — will directly improve our models by shaping the evaluation and training data we use.

Responsibilities

Build and optimize interactive experiences that meet performance targets across frame rate, latency, and resource efficiency on real devices
Develop cross-platform solutions that adapt to different hardware capabilities, form factors, and input methods
Design and implement networked real-time experiences that remain responsive under varying network conditions
Create evaluation frameworks, benchmarks, and tooling to assess and improve model-generated experiences
Collaborate across teams to drive initiatives that improve training data quality and model capabilities
Own components or systems end-to-end, from design through production

Minimum Qualifications

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Experience building and shipping games, applications, or interactive experiences to production
Experience testing, debugging, and optimizing interactive applications for performance and reliability
Experience with the systems layer of interactive software, such as frame pacing, threading, app lifecycle, or platform integration
Programming experience in C++, C#, Kotlin/Java, Swift, or shader languages
Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience

Preferred Qualifications

Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
Experience porting applications across platforms, form factors, or input devices
Experience building networked real-time or multiplayer experiences
Experience with performance profiling tools such as RenderDoc, Perfetto, PIX, or Instruments
Experience with game engine technology such as Unity or Unreal, or with real-time graphics and shader pipelines
Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
Experience building spatial or XR experiences, including sensor-driven input such as hand tracking and gaze
Experience with graceful degradation strategies across varied hardware and thermal conditions
Exposure to large language models or generative AI application development

$154,003/year to $217,000/year + bonus + equity + benefits

About Meta

Software Development · 10,001+ employees · headquartered in Menlo Park, CA

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