Software Engineer III (Remote)

Company: North Star Staffing

Location: Location not specified (Remote)

Type: Full-time

Level: mid

Remote: Yes

Posted: 2026-03-01

About this role

- Title:
Software Engineer III (OpenXR / XR Applications)
- Employment Type:
Full-Time (Contingent / W-2)
- Location:
Redmond, WA, USA (Onsite)
- Compensation:
$75 – $105 per hour
- Max Bill Rate:
$131.00 per hour
- Location Requirement:
United States

Role Overview

We are seeking a Software Engineer III to build and maintain OpenXR-based XR applications. This onsite role in Redmond involves working closely with engineers and cross-functional partners to prototype, implement, and iterate immersive experiences that run across OpenXR-capable runtimes and devices.

This is a structured, full-time contingent role — not freelance or project-based.

Key Responsibilities

  • Develop XR applications using OpenXR (architecture, implementation, testing, iteration)
  • Build interactive XR features including:
  • Input handling (controllers, hands, action sets, haptics)
  • Scene and interaction systems (grabbing, ray interactions, 3D UI)
  • Rendering and performance optimization (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime capabilities such as tracking spaces, anchor systems, passthrough, and scene understanding via OpenXR extensions
  • Write clean, testable code and contribute to CI/build scripting
  • Debug runtime/device issues (graphics, tracking, input) and provide reproducible fixes
  • Collaborate with product, UX, and engineering stakeholders
  • Document technical designs, tradeoffs, and implementation decisions

Required Qualifications

  • 3+ years of professional software development experience
  • Experience shipping real-time 3D applications (XR, gaming, simulation, or visualization)
  • Practical OpenXR experience (instance/session lifecycle, swapchains, spaces, actions)
  • Strong C/C++ and/or C# expertise
  • Experience with one of the following:
  • Unity (C#) with OpenXR plugin ecosystem
  • Unreal Engine (C++) XR pipeline
  • Custom/native OpenXR rendering using Vulkan, OpenGL, or DirectX
  • Understanding of XR pe...

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