Software Engineer - 3D Vision & Perception

Company: Apple

Location: Sunnyvale, California, United States

Work arrangement: On-site

Employment type: Full-time

Experience: 5-10 years

Education: bachelor degree

Posted: 2026-11-11

Responsibilities

You will collaborate with researchers and engineers to develop and integrate world-class perception, spatial input, and 3D tracking software. The role involves building and maintaining complex real-time systems within a large production software stack for future Apple products.

Requirements

Candidates must have a bachelor's degree and at least 5 years of professional software engineering experience with strong C++ expertise. Experience in performance-critical systems, 3D perception, or robotics is required, with preference given to those familiar with iOS or visionOS development.

Skills

  • C++
  • Modern C++
  • Computer Vision
  • Machine Learning
  • 3D Perception
  • Robotics
  • AR/VR
  • Spatial Input
  • 3D Tracking
  • Software Engineering
  • Performance-critical Systems
  • Swift
  • iOS Development
  • VisionOS
  • GPU Programming
  • Hardware Acceleration

About this role

Apple is where individual imaginations gather together, committing to the values
that lead to great work. Every new product we build or service we create is the
result of us making each other’s ideas stronger. That happens because every one
of us shares a belief that we can make something wonderful and share it with the
world, changing lives for the better. It’s the diversity of our people and their
thinking that inspires the innovation that runs through everything we do. When
we bring everybody in, we can do the best work of our lives. Here, you’ll do
more than join something — you’ll add something! We are a team of computer
vision and machine learning (CVML) engineers building real-time 3D perception
and input systems for future Apple products. We are looking for a senior
software engineer with strong C++ expertise and experience developing
performance-critical systems, ideally in 3D perception, robotics, or AR/VR. In
this role, you will help design, build, and ship core 3D perception and input
technologies used by millions of users.

DESCRIPTION

You will work closely with CVML researchers and engineers to develop world-class
perception, spatial input, and 3D tracking software. The role focuses on
building, integrating, and maintaining complex real-time systems within a large
production software stack. As a member of a fast-paced team, you have the unique
and rewarding opportunity to shape upcoming products that will delight and
inspire millions of people every day.

MINIMUM QUALIFICATIONS

Bachelor’s degree and 5+ years of professional software engineering experience
Strong C++ skills, including modern C++ Experience breaking down large problems
and delivering robust solutions Curiosity about new technologies and flexibility
to work across different layers of the software stack

PREFERRED QUALIFICATIONS

Experience with iOS or visionOS development, including Swift and Apple tooling
Proven track record of shipping products or contributing to open-source projects
Experience deploying algorithms to GPUs or other hardware accelerators Strong
engineering rigor, communication, and collaboration skills Excellent
problem-solving and analytical abilities

About Apple

Computers and Electronics Manufacturing · 10,001+ employees · headquartered in Cupertino, California · founded 1976

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