Senior UX Designer - Map Visualisation

Company: TomTom

Location: Amsterdam (Remote)

Type: Full-time

Remote: Yes

Posted: 2026-04-17

About this role

TomTom's map is seen by millions of people every day - in dashboards, on phones, and across partner products worldwide. As a Senior UX Designer on the Map Visualisation team, you will shape how our 2D and 3D geospatial data is designed, styled, and delivered across TomTom's product portfolio.

You'll spend your days crafting multi-zoom map experiences, working with spatial data, and collaborating closely with engineers and product managers to turn cartographic intent into production-ready map styles. You'll need to be as comfortable discussing label-collision algorithms and style-layer specifications with engineers as you are refining colour palettes and visual hierarchy.

You'll be embedded in a cross-functional product team, participating in the full software development lifecycle - from solution design through pull requests to release. Understanding how modern software teams operate is just as important as your cartographic craft.

### What You'll Do

  • Design Compelling Map Experiences Create and refine 2D and 3D map visualisations from concept through production delivery. Own the end-to-end cartographic design process - from data exploration and sketching through to style implementation, QA, and iteration across zoom levels, regions, and use cases.
  • Maintain and Evolve Core Map Styles Enhance TomTom's core map styles, ensuring consistency, readability, and visual quality across platforms, screen densities, and global markets. Balance aesthetic ambition with rendering performance and data constraints.
  • Collaborate with Engineering Teams Work day-to-day alongside software engineers building TomTom's map data structures, renderers and SDKs. Contribute to solution design discussions, provide clear design specifications that engineers can act on, and review visual output during development. Understand and participate in agile workflows, pull request reviews, and feature development cycles.
  • Contribute to Renderer and Tooling Requirements Provide detailed i...

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