Senior Software Engineer Aerial Platform
Company: Nvidia
Location: US, CA, Santa Clara (Remote)
Salary: $184k - $287.5k per year
Type: Full-time
Remote: Yes
Posted: 2026-10-27
About this role
NVIDIA Aerial CUDA Accelerated RAN is framework for building high-performance, software-defined, cloud-native Radio Access Network functions over NVIDIA CPU/GPU/DPU based systems. We are seeking a self-motivated senior software engineer to drive development, performance and scalability of our platform. This position offers the opportunity to work on cutting-edge technology for 5G and 6G networks, using NVIDIA's world-class compute platforms to advance the field of software-defined digital signal processing stack!
As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
What you will be doing:
- Lead design and development of ground breaking end-to-end reference system stack for 5G/6G baseband system.
- Optimizing CPU, GPU and NIC sub-systems for predictable low-latency and maximum throughput
- Collaborating with cross-functional teams to solve performance bottlenecks in CPU, GPU and NIC sub-systems
- Work in lab environment to trouble-shoot and integrate complex software modules.
- Develop software, implementing new baseband functions in C/C++/Python/CUDA on a GPU platform.
- Support system integration, performance testing, system demonstration and lab trials for end-to-end system.
- Be a technical bridge between engineering team and partners/customers engineering team. Engage with customer field trials and technical teams.
- Help in implementing missing features to unblock progress at customers/partners and in benchmarking and develop/evaluate test tools for Aerial SDK evaluation.
What we need to see:
- Our ideal candidate has a wireless communication systems or digital signal processing background, a passion for building real-world carrier-grade communication systems, and industry experience developing PHY/MAC layer or base band unit (BBU) software in C/C++.
- Understanding of the PHY/MAC layer procedur...