Lead UX/UI Designer

Company: Prism Studio

Location: Remote (Remote)

Type: Full-time

Remote: Yes

Posted: 2026-09-25

About this role

Lead UX/UI Designer

Heptic Arena — Full-Time — Remote (Europe)

 

About Prism Studio

Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show. We're now building it with our community through closed playtests on the road to Early Access.

About the Role

We're looking for a Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console. You'll report to the Creative Director and set the UI vision, standards and direction for the game. You'll also stay hands-on: designing screens, building assets and working in engine day to day.

This is a player/coach role. There's no line management, but you'll mentor junior designers and freelancers, review their work and raise the quality bar across the team. You'll be the go-to person for UI and UX decisions, working closely with art, design, engineering and production. 

Key Responsibilities

Lead, Manage, Define and maintain Heptic Arena's Players UX,UI visual language and design system (components, typography, iconography, colour, motion,accessibility guidelines.

Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding.

Propose, Concept, Design, prototype and deliver: wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish.

Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early.

Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions.

Mentor junior designers and freelancers through design reviews, feedback and clear briefs.

Estimate, plan and prioritise UX/UI work with Production, Execut...

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