Software Engineer - Internal Tools & Automation
Company: Skeleton Crew
Locations: United Kingdom; London, England, United Kingdom
Work arrangement: Fully remote
Employment type: Full-time
Experience: 2-5 years
Posted: 2026-11-10
Responsibilities
Work with internal teams to identify blockers and repetitive tasks, prioritize opportunities, and rapidly prototype and deliver tools that improve company effectiveness. Own solutions end to end, integrating existing systems where appropriate and applying AI to software development and workflows when it adds value.
Requirements
Candidates should have software development experience, evidence of owning projects end to end, and the ability to turn ambiguous business needs into working solutions. Clear communication with technical and non-technical colleagues is required; TypeScript, React, JavaScript backend frameworks, Cloudflare, and agentic software development are preferred.
Skills
- Software Development
- End-to-End Project Ownership
- Requirements Analysis
- Rapid Prototyping
- Workflow Automation
- Internal Tool Development
- Systems Integration
- Data Pipelines
- Artificial Intelligence
- Agentic Workflows
- TypeScript
- React
- JavaScript
- Cloudflare
- Communication
- Prioritization
Benefits
- Two-Week Company Summer Break
- Two-Week Company Winter Break
- Normal Holiday Allowance
About this role
Role Overview
Skeleton Crew is a new company formed by games industry veterans.
We are building a group of games companies and are big believers in the power of small teams. The role of our group team is to support and empower the teams in their companies to do their best work.
We’re looking for a Software Engineer to help in that mission by building internal tools to make the entire company more effective.
We believe it’s now possible for small teams like ours to build sophisticated, bespoke internal tools that wouldn’t have been possible a year ago. We want to eliminate repetitive, manual tasks and create new workflows powered by technology to enable each person to focus on how they can uniquely contribute to the group.
Key Responsibilities
Work closely with internalteams. Understand how people work, what is blocking them or eating up their time.
Prioritise opportunities. Assess potential projects based on impact and effort.
Rapidly prototype. Validate an approach and get feedback through quick prototypes rather than design docs.
Connect and build on top of other systems. We don’t want to solve every problem ourselves. If a problem can be solved by building a thin layer on top of an off-the-shelf product, that’s the approach we should take.
Own quality. You’ll be a team of one, responsible for deciding what to build, how to build it and ensuring it works well.
Apply AI where it adds value. Using a mix of coding agents to build software, integrating AI into solutions and creating agentic workflows.
Examples of what you might build
Data pipelines that bring together data from a range of sources to help us make better decisions about our games, such as sales data or player feedback from reviews or social channels.
Tools that support our game development teams, from helping teams organise to coordinating public playtests or helping automate releases across lots of different platforms.
Automating internal processes such as employee onboarding, travel and event organisation.
Software development experience, with evidence of owning projects end to end.
The ability to turn ambiguous business needs into working solutions.
Clear communication with technical and non-technical colleagues.
Specific tech stack experience is not essential; however, experience with the following is preferred:
TypeScript, React, and JavaScript backend frameworks
Building and running apps on Cloudflare
A strong understanding of agentic software development.
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.