Senior UI/UX Designer
Company: HyperHug
Location: Remote (Remote)
Type: Full-time
Remote: Yes
Posted: 2026-07-31
About this role
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
As a Senior Game UI/UX Designer, you will design and implement complex interfaces for the core and meta systems of Oxide: Survival Island, our multiplayer mobile survival game.
This is a hands-on role for someone who can take a feature from an initial game design document to a polished, functional interface in Unity. You will work on feature UI, monetization systems, and scalable design solutions, combining strong visual design with technical implementation.
## What You’ll Be Doing
- Design complete UI/UX solutions for new game features—from user flows and wireframes to polished, production-ready layouts.
- Work on interfaces for core and meta systems, ensuring a consistent player experience across the game.
- Design monetization features such as battle passes, gacha mechanics, limited-time offers, reward flows, and other live-ops systems.
- Build and maintain a scalable design system, reusable components, templates, and UI guidelines.
- Implement and assemble interfaces directly in Unity, including layouts, states, transitions, animations, effects, and responsive behaviour.
- Connect UI elements to existing events, calls, and game data with the support and review of developers.
- Use AI-assisted development and vibe-coding tools to prototype and implement UI functionality independently.
- Translate game design documentation into clear, intuitive, and visually polished interfaces.
- Collaborate closely with game designers, artists, Unity developers, and other team members throughout implementation.
- Review interfaces in th...