Senior Technical Designer, UX/UI
Company: Bad Robot Games
Location: United States (Remote)
Salary: $135,000 - $140,000 a year
Type: Full-time
Remote: Yes
Posted: 2026-04-02
About this role
Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
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Bad Robot Games is looking for a Senior Technical Designer, UX/UI who is a creative leader, systems thinker, and champion of the player experience. We're looking for someone with deep expertise in implementing UI in Unreal Engine, a proven track record of shipping polished UI systems, and the ability to elevate both the craft and the team around them. Experience collaborating with outsource studios is a bonus.
*A portfolio that demonstrates a strong command of UX/UI implementation for games, including examples of systems level thinking, visual polish, and player centered design, is required.*
KEY RESPONSIBILITIES
- Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
- Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
- Work within and extend the MVVM architecture, integrating UI elements with existing data bindings and engineering frameworks.
- Implement and maintain logic connections between gameplay systems and UI components.
- Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.
- Create dynamic UI visual effects using materials (e.g., glows, electricity, sheens, and other stylized effects).
- Prototype, sketch, test, and iterate on UI/UX concepts, translating ideas...