Junior Software Engineer (Speculative)
Company: Lockwood Publishing
Location: Location not specified (Remote)
Type: Full-time
Remote: Yes
Posted: 2026-07-14
About this role
Junior Software Engineer
Location: UK, Remote
Team: Engineering
Reports to: Lead Engineer
Product: Avakin Life (Live Service Mobile Game)
Build Games Played by Millions
Everyone starts somewhere.
At Lockwood, we think and move like a start-up - and we're at the forefront of AI-driven development in games. We're looking for curious, ambitious developers who want to learn fast, solve interesting problems and help build games enjoyed by millions of players around the world.
You don't need years of commercial experience. What matters most is your attitude, your curiosity and your passion for making great games. If you enjoy building things, ask great questions and want to grow alongside an experienced team, we'd love to hear from you.
The Opportunity
As a Junior Programmer, you'll work alongside experienced engineers to help build, improve and support Avakin Life, one of the world's leading social mobile games.
From day one you'll contribute to real features, fix real problems and learn how live-service games are developed and operated - with structured support, regular feedback and plenty of room to grow.
What You'll Do
*Build great experiences*
- Develop new features alongside experienced programmers
- Fix bugs and improve existing systems
- Write clean, readable and maintainable code
*Learn every day*
- Ask questions and actively seek feedback
- Develop your skills through mentoring and hands-on experience
- Build confidence working within a large, shared codebase
*Collaborate across the studio*
- Work closely with designers, artists, QA and producers
- Share ideas, communicate your progress and support your teammates
*Work smarter*
- Use AI tools responsibly to accelerate learning, explore solutions and improve code quality
- Bring curiosity about emerging tools alongside strong engineering fundamentals
### Requirements
What We're Looking For
*You'll need...